Tanta Trouble

Sessions Two and Three

Things get slightly more complicated

After retrieving the Old One artifact, the party and Inquisitor Kraul went to talk with Governor Lachance. James’ character then proceeded to take a sniper round for the governor, completely derailing the campaign. GG guys.
With that confrontation now having no way to happen, the party recieved their second mission to destroy a Tau munitions dump. They did so in style, however their Thunderhawk was shot down as they exited the planet. Badly wounded and running low on ammo, they re-established radio contact, boarded a Tau orca, killed an Ethereal and then managed to return to a beat-up Emperor’s Justice 42/Mambo Number Five.

It turns out that Kraul gave the order to shoot the Thunderhawk out of the sky, before using the Old One artifact to boost his psychic potential and kill a great deal of the ship’s crew before teleporting to a Chaos Warship that arrived out of nowhere and blasted the hell out of the Justice. With the kill-team back on board, Inquisitor Maur gloats for a few seconds (“I TOLD YOU SO!”) before taking them under his own personal command and setting after the rogue inquisitor – towards the Sabbat Worlds.

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